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Openttd path signals
Openttd path signals













openttd path signals

Quantity of signals, signs, other apparatus types are too expansive.Īctually, the more realistic OpenTTD path signals that I mentioned above are also simpler to use, because you require less of them, due to the fact that you only need to place them where trains are supposed to wait. Most times in real life signalling is too complex to implement in game. Introducing the realistic OpenTTD style path signals into Factorio would also have the advantage that it would allow two trains to use the same junction block at once, provided that their paths don't cross. Therefore, chain signals would not be necessary in Factorio if the realistic OpenTTD style path signals were used instead. In that respect, the unrealistic Factorio signalling is equivalent to OpenTTD style block signals, whereas realistic signalling is equivalent to OpenTTD style path signals. In Factorio, however, track signals must be placed both before and after every junction, even if trains are only supposed to wait before the junction and not immediately after the junction (because it would cause the end of the train to be waiting inside the junction). In reality, track signals are only placed in locations where trains are supposed to wait. In my opinion, the main problem with chain signals is that Factorio signalling is unrealistic and counter-intuitive. Therefore, I am against them being renamed.

openttd path signals

I agree that the name "lookahead signal" implies a distant signal and not a chain signal. Something, which is also misunderstood frequently in my impression, probably because the graphics of the chain signal are simpler as those for the regular signal and thus suggest a simpler use case. Also, I think, the suggested name makes it clearer, that this type of signal has additional functionality over the regular signal. Thus preventing the train to enter the next block, if it is unable to leave it. The suggested name "look ahead signal" (in my opinion) is much better suited to describe the functionality, that it will only be green, if the next signal ahead is also green. But the name doesn't anything to clarify, why you'd want to do what and what functionality you get, by doing that. The current name "chain signal" conveys (by my interpretation) mainly the possibility to link several signals (of the same type) behind each other, which then are somehow connected. To aid players in figuring it out easier and ideally on their own, I think it would be beneficial to convey the function of the chain signal better with it's name. Many (inexperienced) players are struggling to grasp the concept behind chain signals and need to consult tutorials to get it. As the title says, I'd suggest to rename the "chain signal" to "look ahead signal".















Openttd path signals